User Experience of Fitness Apps

Find out what design patterns work and don’t work for superior fitness app UX UI design.

This report presents the findings from an independent user testing of 3 workout apps – ‘Fitbit Coach’, ’30 Day Fitness Challenge’ and ‘Seven – 7min Workouts’ apps . The findings are based on 15 remote testing sessions with participants that match the target audience (all workout on a regular basis). Participants were recruited through user testing platform Validately and used various Android and Apple devices to carry out the tasks.

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Find out what design patterns work and don’t work to create a superior fitness app UX UI design.

Summary

This report presents the findings from an independent user testing of 3 workout apps – ‘Fitbit Coach’, ’30 Day Fitness Challenge’ and ‘Seven – 7min Workouts’ apps . The findings are based on 15 remote testing sessions with participants that match the target audience (all workout on a regular basis). Participants were recruited through user testing platform Validately and used various Android and Apple devices to carry out the tasks.

Who should read this report

  • Startup founders, product managers and designers responsible for creating workout and fitness related applications
  • Innovators looking to launch new digital products in the fitness and wellness area

Benefits

  • Find out what UX / UI design patterns work and don’t work for workout and fitness app users
  • Make informed product and UX decisions for your own product

Return on investment

  • Increase user engagement and user retention thanks to superior user experience
  • Increase user acquisition thanks to higher user satisfaction reflected in better user reviews and higher rating on app stores

What is included

  • 45 pages PDF report

Table of contents

  • Introduction
    • Overview
    • Tested apps
    • Tasks
  • Summary findings
    • Overall performance
    • User satisfaction score
  • Detailed findings for each app
    • Sign up flow
    • Home screen
    • Information architecture and navigation
    • Workout screen
    • Workout player

Related articles

Common UX/UI mistakes made in fitness apps

Additional information

Research method

Unmoderated user testing

Number of participants

15

Author

Marta Denkiewicz

Date of publishing

31/10/2018

Topics

Fitness app UI design, fitness app usability, fitness app design patterns, fitness app users, fitness app UX design